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Grow - Playable AdsSoon

Mobile Game Playable Ads

Bite-sized playable ads built from the real game. We are setting this service up now.

We are getting this ready. Tell us what you need and we will let you know when it opens.

OVERVIEW

Playable Ads for Mobile Games

A playable ad lets someone try a real slice of your game inside an ad, before they ever visit the store. When the mechanic is fun in the first few taps, the players who install already know what they signed up for. We are preparing this service now and are open to early conversations with teams running user acquisition.

Playable Ad Project Scope

  • A concept and storyboard built on one core mechanic
  • A lightweight playable using your game's own art
  • Versions sized for major ad networks, with an end card and store link
  • Variants of hooks and end cards for creative testing

Playable Ad Production Method

Our approach comes from the games we build ourselves: puzzle and simulation mechanics that are quick to understand. We will pick the one interaction that works without a tutorial, rebuild it in a lightweight format with your real art, and check each build in the ad networks' own preview tools against their format and size limits. Each playable will be reviewed with your team before delivery, so the hook and end card match your campaign.

Puzzle and Casual Game Fit

Many casual mechanics explain themselves in a few seconds of play, faster than any video can describe them. A playable lets people feel that moment directly, and players who install after trying it know what kind of game they are getting. Building it from the real mechanic, not a fake mini-game, keeps the ad honest and expectations right.

BENEFITS

Playable Ad Benefits

Built on the Real Mechanic

Each playable will be built around an actual interaction from your game, not a fake mini-game.

Network-Ready Playable Files

Builds will be prepared for each network's format and size limits.

Hook and End Card Variants

Several versions mean creative testing starts with real options.

AUDIENCE

Playable Ads for User Acquisition

  • Games with an instant core mechanic — titles whose main interaction is fun in the first few seconds.
  • User acquisition teams — marketers who want an ad format beyond video.
  • Studios that value honest ads — teams that want their playables to match the game players will actually get.

This service is not open yet, but tell us about your game and we will get in touch when it is.

FAQ

Playable Ads FAQ

What is a playable ad in mobile gaming?

A playable ad is an interactive ad that lets people try a short slice of a game before installing it. It is short, usually under a minute, and ends with an end card that links to the store page.

Is 145 Game Studios making playable ads now?

The playable ads service is being prepared and is not open yet. You can tell us about your game now, and we will get in touch when we start taking on projects.

Which ad networks will your playable ads support?

We plan to deliver versions sized for the major mobile ad networks, checked in each network's own preview tools. If your campaigns run on a specific network, tell us early so we can plan for its requirements.

Can a playable ad use our game's real art and mechanic?

Yes, that is the core of our approach. We will rebuild one real mechanic from your game in a lightweight format, using your own art, so the ad matches the game players install.

Details

Playable Ads Deliverables and Process

Deliverables

  • Playable concept and storyboard
  • Playable ad built from the game's mechanic
  • Versions sized for major ad networks
  • End card with a store call to action
  • Variants for creative testing
  • Checks in each network's preview tools
  1. 01

    Mechanic Selection

    We choose the one interaction from your game that is fun within seconds and clear without a tutorial.

  2. 02

    Playable Storyboard

    We plan a short flow from first tap to end card, with a clear moment of success.

  3. 03

    Lightweight Build

    We rebuild the mechanic in a lightweight format with your real art, inside each network's size limits.

  4. 04

    Variant Delivery

    We deliver several versions so your user acquisition team can test hooks and end cards.

Next step

Playable Ads for Your Mobile Game

Tell us about your game and where it stands. We reply within two working days with a suggested scope.