Mobile Game ASO Services
Keywords, store copy, screenshots and tests that turn more store page visits into installs.
ASO for Mobile Games
App store optimization is the work of being found and then being chosen. For a mobile game, the store page is often the first and only pitch a player sees, so the title, icon, screenshots and description decide whether a visit becomes an install. 145 Game Studios treats ASO as part of the game, not a task left for launch week.
ASO Service Scope
- Keyword research for each target market and language
- Title, short description and long description written for search and for players
- Icon and screenshot briefs, plus store listing experiments
App Store Optimization Method
We start by reading your page and reviews the way a new player would. Keyword research is done market by market, because players in different countries search in different words. We write metadata in plain language, brief the icon and screenshots with our own artists, and use the stores' built-in experiment tools to test each change against the current page before it stays. Results are reviewed every month, and the winning version becomes the baseline for the next test.
Target Store Metrics
ASO aims at two things: how often your game appears for relevant searches, and how many of the people who open your page go on to install. Better keywords help with the first, while clearer screenshots and copy help with the second. Because every change runs as a test, you see its effect on store conversion instead of guessing.
ASO Benefits for Free-to-Play Games
Genre-Relevant Keywords
Keywords are chosen for how players in your genre really search, not for vanity terms.
Test-Backed Store Changes
Every new title, icon or screenshot set is tested against the current page before it stays.
Upload-Ready Metadata
Metadata and creative briefs arrive in the format and character limits each store expects.
ASO for Live and Upcoming Games
- Live games — titles whose store page has not changed since launch.
- Upcoming launches — teams who want the page ready before the first install campaign.
- Games entering new markets — projects that need metadata written for local search, not translated word for word.
Send us your store link and we will tell you where we would start.
Mobile Game ASO FAQ
How long does ASO take for a mobile game?
The first audit, keyword list and new metadata usually take three to four weeks, and the first store experiment can go live around week four. After that, ASO is ongoing work: tests need time to collect data, and we review results monthly.
Do you do ASO for both Google Play and the App Store?
Yes. The two stores index text differently and offer different testing tools, so we prepare metadata and test plans for each store separately.
Can ASO help a game that is already live?
Yes, a live game is often the best starting point because it already has store data and reviews to learn from. We audit the current page first and test changes against it, so nothing is replaced without evidence.
Do you localize store pages as part of ASO?
We write localized metadata for key markets, based on keyword research in each language rather than direct translation. Localization of in-game text is a separate service we are preparing.
ASO Deliverables and Process
Deliverables
- Keyword research and priority list
- Store title, short and long description
- Screenshot and icon brief
- Store listing experiment plan
- Localized metadata for key markets
- Monthly ASO review
- 01
Store Page Audit
We read your store page, ratings and reviews the way a new player would and list what slows them down.
- 02
Keyword Research
We collect the terms players actually search for in your genre and rank them by relevance and competition.
- 03
Metadata and Creative Rewrite
We draft a new title, descriptions and screenshot order, then prepare them as testable variants.
- 04
Store Listing Experiments
We run experiments in the stores' own tools, keep the winners and plan the next round.
Related Grow Services
All 6 in Grow →Store Creatives
Screenshots, feature graphics and preview videos designed to be read in a fast scroll and tapped.
Short-form Video
Gameplay clips cut for TikTok, Reels and Shorts, with the hook in the first second.
Social Media Campaigns
Launch and update campaigns, planned post by post for the channels your players use.
Community Management
We talk with players every day and feed what we hear back into the game.