Mobile Game Co-Development
We are preparing to join your team for features, art or a full production, inside your codebase and schedule.
We are getting this ready. Tell us what you need and we will let you know when it opens.
Co-Development for Mobile Games
Mobile game co-development means our designers, artists and engineers work on your game as part of your team, on your schedule and in your codebase. It can cover a single feature, an art push before launch or a full production that you steer. This offer is being prepared now, and we are open to early conversations with studios planning their next milestone.
Co-Development Scope
We are shaping the offer around the parts of a free-to-play game we build every day:
- Gameplay features, systems and tools in Godot
- 2D, UI and 3D art made to your style guide
- Economy, progression and monetization work
Co-Development Workflow
We will follow your stand-ups, task board and review rules, so there is no second studio to manage. Our engineers already work in Godot with a shared in-house framework for economy and monetization, and our 3D artists use Blender with scripted pipelines. We plan to bring the same habits to your project: short iterations, playable builds and decisions made with you, not for you.
Value for Mobile Production
Hiring takes months, and many projects need extra people for a stretch rather than for good. A co-development partner lets you add capacity for one milestone, keep creative control in your hands and scale the team back down when the work is done. A clear scope and a clean handover mean the work stays with you after we step out.
Co-Development Benefits
One Integrated Team
We will work inside your stand-ups, tools and review process, so your producers manage one team, not two.
Production-Ready Contributions
Features and assets will arrive tested in your build, not as loose files to integrate later.
Flexible Co-Development Scope
Bring us in for one feature or a whole game, and adjust the scope as the project moves.
Co-Development for Mobile Studios
- Studios with a live or upcoming mobile game — teams that need more people for a stretch, not a permanent hire.
- Godot teams — projects that want engineers who already know the engine and its mobile export.
- Producers facing a milestone — a feature, content drop or art pass that has to land without growing headcount.
Tell us about your project, and we will tell you honestly whether we are the right fit.
Co-Development FAQ
What is co-development in game development?
Co-development is when an outside studio works on your game as part of your team, inside your codebase and schedule. You keep the creative direction and the final say. It differs from outsourcing because the work is shared day to day rather than delivered in batches.
Is 145 Game Studios taking on co-development projects now?
The co-development offer is being prepared. We are open to early conversations, so tell us about your project and timeline and we will let you know when we can start.
Do you only co-develop games made in Godot?
Godot is where our engineers are strongest, and our in-house framework is built on it. For art, design and economy work the engine matters less. If your game uses another engine, tell us and we will say plainly what we can and cannot take on.
Who owns the code and art made during co-development?
The plan is that everything we make for your game is handed over to you with source files and documentation. Ownership and terms will be set out in the agreement before any work starts.
Co-development Deliverables and Process
Deliverables
- Designers, artists and engineers embedded in your team
- Features built in your own codebase and branches
- Shared sprint plan with weekly playable builds
- Art produced to your style guide
- Code and art handed over with documentation
- One point of contact and a written scope
- 01
Scope and Fit Review
We play your build, read your design docs and agree in writing on what we own and what stays with your team.
- 02
Tool and Workflow Setup
We match your engine version, branches, task board and review rules before any production work starts.
- 03
Sprint-Based Production
We deliver features and art in sprints on your schedule and join your stand-ups and reviews.
- 04
Handover and Documentation
You receive the source, assets and notes your team needs to carry on without us.
Related Partner Services
All 4 in Partner →- Soon
Art & Dev Outsourcing
We are preparing to open our art and code pipeline: you send a brief, we deliver assets and features to spec.
- Soon
Publishing Partnerships
We are preparing to publish selected mobile games: store pages, soft launch, player testing and growth after release.
- Soon
Branded Games
We are preparing branded mobile games: playable experiences built around your brand, IP or campaign.