Mobile Game Art and Dev Outsourcing
We are preparing to open our art and code pipeline: you send a brief, we deliver assets and features to spec.
We are getting this ready. Tell us what you need and we will let you know when it opens.
Outsourcing for Mobile Games
Art and development outsourcing works best when the task is clear: a set of characters, a UI pass, a batch of props or a self-contained feature. You keep the creative direction and receive finished pieces that drop straight into your game. We are preparing to open our production pipeline to outside mobile projects and are happy to talk through briefs now.
Outsourced Art and Code
- 3D characters, props and environments built in Blender
- Hand-drawn 2D art, sprites, UI screens and icon sets
- Godot features, tools and gameplay modules with clear interfaces
Art and Code Pipeline
The pipeline is the one we use on our own titles. 3D art runs through Blender with scripted export and check steps, which keep scale, materials and naming consistent across a whole batch. 2D artists work from a shared style sheet, and engineers build in Godot on top of our in-house framework. Every outsourced job will start with a test piece, so you can judge quality before committing to a full batch. If the test piece needs changes, we adjust it until it matches your direction.
Production Time Savings
Many studios need extra capacity for a few weeks, not a permanent hire. Outsourcing a well-defined batch frees your core team for the work only they can do, while game-ready files arrive in the formats, sizes and folders your project already uses. Less rework at integration means more of the schedule goes into the game itself.
Art and Dev Outsourcing Benefits
Game-Ready Mobile Files
Assets will arrive optimized for mobile, in the formats and sizes your engine expects.
Consistent Style Across Batches
Scripted Blender steps keep scale, materials and naming the same from the first asset to the last.
Self-Contained Code Modules
Code tasks will be scoped so they plug into your project with little rework.
Outsourcing for Spec-Ready Studios
- Studios short on art or code capacity — teams that need extra hands for a stretch without growing headcount.
- Mobile games needing a defined asset set — a 3D or 2D batch, a UI refresh or a new feature module.
- Teams with an established art direction — projects with a style guide or technical spec we can build against.
Send us your brief, and we will come back with questions and a plan for a test piece.
Art and Dev Outsourcing FAQ
What kind of game art can I outsource to 145 Game Studios?
We are preparing to take on 3D characters, props and environments, hand-drawn 2D art, sprites, UI screens and icon sets. The offer is not open yet, but you can share a brief now and we will tell you whether it fits.
Can you outsource Godot programming as well as art?
Yes, the plan covers self-contained Godot features, tools and gameplay modules. Work will be scoped so it plugs into your project with clear interfaces and little rework.
How do you keep outsourced assets consistent with our art style?
Every job will start from your references and style guide, followed by a test piece you approve. For 3D, scripted Blender steps keep scale, materials and naming consistent across the batch.
Do I get the source files for outsourced art?
Yes. Along with final exports, you will receive editable Blender and 2D source files, named and organized to your conventions.
Art & Dev Outsourcing Deliverables and Process
Deliverables
- Game-ready 2D and 3D assets
- UI screens and icon sets
- Self-contained Godot features and tools
- Blender source files and engine exports
- Style guide and naming conventions
- Test piece before the first batch
- 01
Brief and Reference Review
You send references, specs and target devices, and we ask about anything that is missing.
- 02
Test Piece
We make one sample asset or small feature so you can judge quality and fit before you commit.
- 03
Batch Production
We deliver in batches you can review, with your feedback folded into the next round.
- 04
Source File Delivery
You receive final exports plus editable sources, named and organized to your conventions.
Related Partner Services
All 4 in Partner →- Soon
Co-development
We are preparing to join your team for features, art or a full production, inside your codebase and schedule.
- Soon
Publishing Partnerships
We are preparing to publish selected mobile games: store pages, soft launch, player testing and growth after release.
- Soon
Branded Games
We are preparing branded mobile games: playable experiences built around your brand, IP or campaign.