Mobile Game Market Research
We map genres, charts and players in your markets so you can choose a direction before building a prototype.
Market Research for Mobile Games
Mobile game market and genre research looks at what is already on the charts, who plays it and where there is still room for a new game. On mobile, a good game in a crowded genre can disappear in its first week. That makes the choice of genre as important as the idea itself.
Scope of a Market Study
Each study answers one business question, such as which genre to enter next or which market to open first. A typical study covers:
- Top free and top grossing charts in the markets you care about
- Genre and subgenre groupings by core loop, theme and art style
- Player expectations taken from reviews, store pages and community posts
Chart and Review Analysis
We follow the charts for the length of the study rather than reading a single day, so short spikes do not distort the picture. We install and play the leading games, read what players say about them and note how their store pages present them. It is the same groundwork we do before we start any of our own games, from Mushgrove to Conductor.
Genre Risk and Direction
The goal is a direction you can defend in front of your team or your partners. You see which genres are saturated, which are underserved and what players in each one expect on day one. That lowers the risk of spending months on a game the market has no room for, and it gives your first prototype a clear target.
Market Research Benefits
Clear Genre Direction
You get a short list of genres and angles worth pursuing, with the reasons behind each one.
Evidence from Live Charts
Findings come from what is ranking in your markets now, not from hunches or old reports.
Grounded Player Profiles
We describe who plays the genre, what they enjoy and what drives them away, in their own words from reviews.
Market Research for Studios and Publishers
- Studios choosing their next genre — teams that want evidence before committing months of production to one idea.
- Teams entering a new market — studios planning a launch in a region whose charts they do not follow yet.
- Publishers reviewing pitches — partners who want to check whether a pitched game has room on the charts.
- First-time founders — people with a game idea who want to see the market before they hire or build.
Tell us what you are weighing up, and we will tell you how we would research it.
Market Research FAQ
How long does market research for a mobile game take?
A focused study usually takes about four weeks: one week to set the question and markets, two weeks of chart tracking and review reading, and a final week for the report. Broader questions that cover many markets can take longer, and we agree on the scope before we start.
Which markets and app stores do you cover?
We cover the markets you plan to launch in, on Google Play and the App Store. We agree on the list in the first week, so the work stays focused on the decisions you actually need to make.
What is the difference between market research and a competitor teardown?
Market research looks wide: genres, charts and audiences across a market. A competitor teardown looks deep at a few specific games, playing them for days and breaking down their loops, economy and onboarding. Many teams start with market research and follow it with teardowns of the games it points to.
Can genre research tell me if my game idea will succeed?
No research can promise that a game will succeed. What it can do is show whether there is room for your idea, what players in that genre expect and which risks to test first in a prototype.
Market & Genre Research Deliverables and Process
Deliverables
- Genre map with saturation notes
- Top-chart snapshot for each target market
- Player profiles built from reviews and communities
- Shortlist of viable directions with their risks
- Written report and readout session with your team
- 01
Research Question and Scope
We agree on the decision you need to make, such as which genre to enter or which market to open first. Then we fix the genres and markets in scope.
- 02
Top-Chart Scan
We track top free and top grossing charts in your markets and group the games by genre, core loop and theme.
- 03
Player and Review Analysis
We read reviews, store pages and community posts to learn who plays the genre, what they praise and what makes them quit.
- 04
Direction Shortlist
We bring the findings together into a short list of directions, each with its openings and its risks.
Related Discover Services
All 4 in Discover →Concept Development
We turn rough ideas into one-page game concepts with a clear hook, a core loop and a reason to play.
Competitor Teardowns
We play the top games in a genre and break down the loops, economy and onboarding that keep their players.
Game Design Documents
Living game design documents that keep art, code and economy on the same page, from prototype to live updates.