Mobile Game Analytics
Event tracking and dashboards that show how players really play, from the first session on.
Analytics for Mobile Games
Analytics show what players do, not what they say. In a mobile game, a handful of well-chosen events can reveal where the tutorial confuses people, which level stops progress and when an offer feels out of place. Our mobile game analytics work turns those questions into tracking, funnels and dashboards your team will actually open.
Game Analytics Setup Scope
- An event tracking plan with clear names, parameters and a data dictionary
- Tracking implementation in the build, verified on real devices
- Onboarding, progression and economy funnels
- A small set of core dashboards and a monthly insights review
Event Tracking Design
We design events around real questions, not around everything that could be logged. Because our own games share one framework for economy and monetization, we already think about events in a consistent way across levels, currencies and purchases, and we bring that structure to your project. Every event is checked on devices before release, so the first data you see is data you can trust. Every event is listed in a data dictionary, so new team members can read the data without guessing.
Data-Driven Game Decisions
Good analytics make it easier to decide what to fix first: a tutorial step, a difficulty spike or an offer that appears too early. They also show whether a change helped once it ships. Keeping dashboards small and tied to questions the team asked means the data gets used in planning rather than sitting unread.
Game Analytics Benefits
Question-Led Event Design
Every event exists to answer a question someone on the team asked.
Dashboards the Team Uses
A few clear views of funnels and progression replace a wall of charts.
Device-Tested Tracking
Events are named consistently and tested on devices before they reach players.
Analytics for Tests and Live Games
- Games heading into closed testing — teams that need to know what testers actually do.
- Live games without clear answers — plenty of data, but no view that explains it.
- Projects with outdated tracking — events that grew over time and no longer match the game.
Bring us the questions you cannot answer yet, and we will show you how we would track them.
Mobile Game Analytics FAQ
Which events should a mobile game track?
Start with events that answer real questions: tutorial steps, level starts and completions, currency earned and spent, ad views and purchases. A compact plan with clear names is more useful than tracking everything.
Which analytics tools do you work with?
Where possible we work with the analytics tools your project already uses, and we can recommend a setup for a new game. The event plan is written to stay readable whichever tool sits behind it.
When should analytics be added to a mobile game?
Ideally before closed testing, so the first players already generate useful data. Adding tracking later is possible, but early data from testers is often the most valuable for decisions.
Can you fix an existing game analytics setup?
Yes. We audit the current events, remove or rename what no longer fits, fill the gaps and document everything in a data dictionary.
Game Analytics Deliverables and Process
Deliverables
- Event tracking plan
- Tracking implementation and QA
- Onboarding and progression funnels
- Core dashboards for the team
- Data dictionary
- Monthly insights review
- 01
Analytics Questions
We start from what the team needs to know, such as where new players drop off or which levels feel too hard.
- 02
Event Plan Design
We write a compact event plan with clear names and parameters, so the data stays readable months later.
- 03
Implementation and Device QA
We add tracking to the build and check every event on real devices before release.
- 04
Funnels and Dashboards
We set up funnels and dashboards around the original questions and review them with the team.
Related Measure Services
All 4 in Measure →Retention & Cohorts
Day-1 to day-30 retention, tracked cohort by cohort and tied to the changes you ship.
Ad Revenue Tuning
Ad placement, frequency and formats tuned for revenue without wearing players out.
A/B Testing
Every big change ships as a test first, so decisions rest on player data, not opinions.